A prática de jogos computadorizados em um grupo de adolescentes

Autores

  • Miriam Schifferli HOFF PUC-CAMPINAS
  • Solange Muglia WECHSLER PUC-CAMPINAS

Palavras-chave:

jogos computadorizados, adolescentes, hábitos e preferências, gênero

Resumo

Por meio de um questionário elaborado pela autora principal e aplicado coletivamente, investigou-se a prática de jogos de computador em um grupo de adolescentes (40 meninos e 26 meninas, de 6ª - 8ª séries, de uma escola particular de Campinas/SP; nível socioeconômico médio/médio-alto). Meninos jogavam mais do que meninas, mas, nos dois sexos, o tempo investido decresceu com a maior instrução. Entre os meninos destacaram-se: tempo de jogo sob controle heterônomo (pais) ou autônomo; preferência dos mais novos por jogo de esporte ou ação e dos mais velhos, por esporte; os determinantes principais da preferência foram desafios/exigências de estratégias e conteúdo do jogo. Para as meninas predominaram o controle autônomo do tempo de jogo e seu grau de motivação; não se revelaram preferências claras por diferentes tipos de jogos, mas desafios/exigências de estratégias e diversão/interesse despertados foram as principais razões de preferências individuais. As discussões focaram as diferenças de gênero e controle pelos pais.

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Publicado

2002-08-31

Como Citar

HOFF, M. S. ., & WECHSLER, S. M. . (2002). A prática de jogos computadorizados em um grupo de adolescentes. Estudos De Psicologia, 19(2). Recuperado de https://seer.sis.puc-campinas.edu.br/estpsi/article/view/6648